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WildFire Game - Portfolio

Here is my work of the entire semester on a group project for a video game about preventing wildfires.

Shout out to my collegues:
Artists
Jonathan Argueta Domenis https://www.artstation.com/jonathan-argueta
Florence Beaudoin https://www.artstation.com/fbeaudoin
Guillaume Levasseur https://www.artstation.com/guilotux
Mai-Kim Morin https://www.artstation.com/maikimmorin
Océane Nadeau https://www.artstation.com/oceanenadeau166
Daphnée Péloquin https://www.artstation.com/daphneepeloquin
Daphné Perron https://www.artstation.com/xiel
Véronic Sabourin https://www.artstation.com/sabvero
Thomas Trang

Programmers
Marc-Antoine Jean
Jérémy Laforge-Riverin
Philippe Milot
Jean-Benoît Tremblay

Sound artists
Alexandre Hervieux
Rodrigo Murillo
Noah Wright

I did the video montage of the trailer.
s/o to Rodrigo Murillo for the music and Alexandre Hervieux for the audio mixing.

Niagara fx of a stylized and dangerous camp fire in Unreal UE4

Material of stylized flames burning a tree's leaves

We had to change the size of the main character's head. So I had to update the skin weight of this rig.

We had to change the size of the main character's head. So I had to update the skin weight of this rig.

I have also work on creating the level design of our second level that includes the path, mountains, trees and vertex paint with the ground materials.

I have also work on creating the level design of our second level that includes the path, mountains, trees and vertex paint with the ground materials.

We had a sudden change of the art style. So I had to do couple variations of birch trees in a few days.

We had a sudden change of the art style. So I had to do couple variations of birch trees in a few days.

I worked on adding lights on some particle fx of fire.

I created this portal fx material.

I worked on the template and text for the end credits. I also did the programming for appearing after clicking a button in the main menu, scrolling animation and fade in.
s/o to Alexandre Hervieux for the music.

I worked on the splash screen, programmed it with fade in, fade out and appears at the start of the game.